These are counts in one KanjiVG snapshot. The page makes no claim about meaning. The unmapped class stays unmapped. Hits lost are counted; in this snapshot that count is zero.

Each character is shown three times: the spatial walk, the walk after the rule, and the KanjiVG order. data-stroke-order, when present, is the order that plate plays. A plate without it plays the file order. Cinnabar, indigo, and ochre mark the groups of the rule, in that order, on every plate of that character. They do not follow the play order. A plate without data-stroke-highlight is not recolored. Click a plate to replay. With reduced motion the finished character stays still, and the colors stay. The draw timings are unchanged. The plate stays cream in either theme.

On this page

The three rules

Operator, condition, walk

Rule Operator Condition Walk

Classes before the rules

Six classes, before the rules

Class Characters

Classes after the rules

Before, moved to hit, stayed, after

Class Before Moved to hit Stayed After

What each rule moves

Per rule

Rule Characters Nodes Moved to hit From inside-first From frame-last From part-split From walk-miss Hits lost

Operators that fired

Rule Operator Nodes

What stays

Why a character stays

Why Characters

Inside-first that stay

Character Expression Why Strokes

Frame-last that stay

Character Expression Why Strokes

Walk-miss that stay

Character Expression Why Strokes

Checked readings

Twelve characters

Character Expression Before After Rule

Plates

KanjiVG · CC BY-SA 3.0

What this shows